project still in early development
YOLO Controller builds from Keijiro Takahashi's implementation of Tiny-YOLO using Unity's Barracuda package. By having YOLO run within Unity, I speculate how one can create interactions and games using computer vision detection to control models in the virtual space with real-life objects. There are a few considerations when moving forward with this project: how to 3-dimensionalize 2D vision and make those interactions consistent and predictable. My goal is to realize a prototype game that engages with the 3D virtual space with webcam object detection.